AoeStats
← Rey Gyuma

Baltic

510371073Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 43m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
889
+15
🇦🇷 Varangians · Argentina
878
+15
🇫🇷 Saxons · France
864
-15
🇫🇷 Varangians · France
853
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,579 11:09 19:54 36:25 ⚔ Fish Boom into Scouts
26 1,135 11:21 19:51 36:48 ⛏ Fish Boom FC
25 1,092 12:13 23:01 36:06 ⛏ Fish Boom into Fire Galleys FC
22 980 10:06 24:13 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,880 15,335 9,925 880 47,020 54,523
12,655 20,593 9,655 1,620 44,523 52,035
12,565 12,854 8,125 850 34,394 37,586
5,830 15,625 3,000 750 25,205 26,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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