AoeStats
← eddie8209

Lombardia

508627263Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 16m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1550
+15
🇹🇼 Varangians · Taiwan
1526
+16
🇨🇳 Koreans · China
1495
+18
🇨🇳 Khmer · China
1479
+19
1560
-18
🇨🇳 Ethiopians · China
1557
-18
🇹🇷 Spanish · Türkiye
1555
-18
🇨🇿 Magyars · Czechia
1462
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 722 8:40 — — ⚔ Scout Rush
27 458 10:10 14:08 — ⛏ Fast Castle
3 55 — — —
3 45 — — —
3 54 — — —
2 33 — — —
2 30 — — —
2 41 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,190 2,110 50 0 6,350 6,427
3,725 1,520 500 0 5,745 5,916
200 0 0 0 200 640
50 0 0 0 50 90
50 0 0 0 50 536
0 0 0 0 0 100
0 0 0 0 0 678
0 0 0 0 0 766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.