AoeStats
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Arabia

508710814Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 46m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1423
+13
🇩🇪 Britons · Germany
1264
+21
🇦🇷 Danes · Argentina
1389
-18
🇦🇷 Portuguese · Argentina
1330
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 3,179 9:06 19:06 38:30 ⚔ Scout Rush
51 2,387 10:22 14:07 — ⛏ Fast Castle
24 1,146 9:03 26:43 31:49 ⚔ Archers into Fast Imp
16 751 12:12 25:47 44:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,635 11,728 15,310 3,450 55,123 57,954
12,510 15,141 11,890 2,185 41,726 44,862
9,400 10,887 7,930 880 29,097 30,722
11,215 6,476 3,990 1,335 23,016 23,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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