AoeStats
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Arabia

508701387Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 40m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Saxons · Norway
1341
+18
🇳🇴 Varangians · Norway
1302
+19
🇩🇪 Varangians · Germany
1465
-22
🇩🇪 Britons · Germany
1291
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 3,105 8:46 20:20 — ⚔ Scout Rush
48 1,953 9:37 24:07 37:35 ⚔ Archer Rush
33 1,337 9:45 25:08 — ⚔ Scout Rush
21 854 9:47 23:56 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,325 7,812 7,870 1,075 33,082 34,325
15,455 7,044 6,490 225 29,214 30,535
10,890 8,087 6,950 780 26,707 28,823
6,445 8,011 5,010 910 20,376 22,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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