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Lombardia

508910700Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 58m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Huns · Vietnam
1561
+13
🇩🇪 Saxons · Germany
1546
+13
🇭🇰 Sicilians · Hong Kong SAR China
1522
+14
🇳🇱 Magyars · Netherlands
1517
+15
🇹🇼 Portuguese · Taiwan
1640
-19
🇹🇼 Tupi · Taiwan
1492
-14
🇹🇼 Danes · Taiwan
1468
-13
🇹🇼 Burgundians · Taiwan
1363
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 3,353 10:23 14:32 34:03 ⛏ Fast Castle
56 3,226 9:58 14:21 35:55 ⛏ Fast Castle
55 3,221 9:38 21:37 40:34 ⚔ Scout Rush
45 2,599 9:12 20:39 33:33 ⚔ Scout Rush
41 2,403 9:17 26:18 48:48 ⚔ Archer Rush
40 2,305 10:23 14:25 35:54 ⛏ Fast Castle
32 1,843 10:25 14:06 32:57 ⛏ Fast Castle
24 1,422 11:35 16:46 37:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,945 48,371 26,590 5,315 117,221 124,152
55,220 26,302 30,250 2,660 114,432 121,916
47,640 30,431 25,120 1,850 105,041 117,183
34,610 35,141 25,230 4,600 99,581 112,830
34,055 23,955 26,295 3,485 87,790 90,490
37,110 16,358 16,370 2,180 72,018 78,611
21,430 26,348 13,230 1,920 62,928 71,012
25,790 14,130 17,495 2,180 59,595 62,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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