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Lombardia

508906917Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 21m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1632
+8
🇹🇼 Tupi · Taiwan
1478
+14
🇹🇼 Saxons · Taiwan
1453
+15
🇹🇼 Varangians · Taiwan
1343
+20
🇦🇹 Japanese · Austria
1458
-15
🇺🇸 Teutons · United States
1445
-15
🇦🇷 Khmer · Argentina
1426
-14
🇨🇳 Berbers · China
1416
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 1,202 10:37 18:48 — ⚔ Archer Rush
56 1,183 8:53 — — ⚔ M@A Rush
49 1,023 9:19 — — ⚔ Scout Rush
47 989 8:54 — — ⚔ Archer Rush
38 795 8:55 — — ⚔ Archer Rush
36 748 10:30 16:05 — ⛏ Fast Castle
34 707 9:30 — — ⚔ Scout Rush
29 599 9:18 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,630 3,726 1,215 0 10,571 10,805
4,020 3,507 935 100 8,562 9,047
5,260 2,670 350 0 8,280 9,442
2,770 3,602 1,810 15 8,197 8,843
4,580 3,109 100 30 7,819 9,332
3,980 2,657 150 0 6,787 7,163
2,575 2,909 1,225 0 6,709 7,196
3,350 2,129 170 125 5,774 7,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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