AoeStats
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Arena

508890510Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 67m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1489
+8
🇹🇼 Cumans · Taiwan
1344
+13
🇹🇼 Turks · Taiwan
1289
+15
🇹🇼 Byzantines · Taiwan
1147
+21
1343
-17
🇺🇸 Portuguese · United States
1294
-15
🇳🇱 Bohemians · Netherlands
1263
-14
🇨🇳 Italians · China
1205
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 2,822 11:36 15:23 20:21 ◆ FC into Fast Imp
41 2,775 10:47 14:27 27:46 ⛏ Fast Castle
40 2,678 10:53 14:35 31:28 ⛏ Fast Castle
38 2,577 10:37 14:10 33:58 ⛏ Fast Castle
34 2,304 11:52 15:47 23:23 ◆ FC into Fast Imp
33 2,194 10:31 14:19 28:34 ⛏ Fast Castle
29 1,918 11:20 15:12 — ⛏ Fast Castle
25 1,683 9:14 20:50 37:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,330 45,435 34,900 4,250 124,915 151,709
51,275 33,320 24,280 1,605 110,480 113,210
23,495 50,680 28,745 5,470 108,390 125,691
55,670 23,185 15,475 4,100 98,430 110,658
41,795 26,600 24,810 3,215 96,420 107,190
34,740 29,210 16,165 2,900 83,015 95,321
17,860 16,880 18,015 7,780 60,535 66,274
12,045 14,885 1,615 2,655 31,200 38,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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