AoeStats
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Arena

508884805Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 39m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1481
+8
🇹🇼 Varangians · Taiwan
1330
+14
🇹🇼 Turks · Taiwan
1273
+16
🇹🇼 Persians · Taiwan
1124
+23
🇳🇴 Gurjaras · Norway
1301
-19
🇹🇼 Ethiopians · Taiwan
1279
-15
🇳🇱 Bohemians · Netherlands
1278
-15
🇹🇼 Saxons · Taiwan
1276
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,485 10:25 14:40 25:18 ⛏ Fast Castle
38 1,517 10:11 14:26 27:55 ⛏ Fast Castle
38 1,519 10:41 15:28 29:49 ⛏ Fast Castle
38 1,503 9:49 13:37 31:17 ⛏ Fast Castle
34 1,355 10:22 14:12 31:46 ⛏ Fast Castle
29 1,126 9:52 14:06 32:58 ⛏ Fast Castle
25 971 11:01 15:11 30:58 ⛏ Fast Castle
24 963 10:44 15:22 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,780 13,495 13,945 1,850 52,070 59,514
21,915 17,370 10,365 950 50,600 63,680
20,370 11,620 9,850 1,610 43,450 51,059
17,700 13,900 8,975 850 41,425 45,847
18,165 12,310 7,720 1,150 39,345 42,401
12,720 15,736 7,865 2,805 39,126 42,038
14,665 16,275 5,905 2,170 39,015 41,106
10,880 12,010 4,600 1,500 28,990 32,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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