AoeStats
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Arena

508881564Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 21m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1412
+12
🇨🇳 Malay · China
1327
+15
🇨🇳 Celts · China
1312
+16
🇦🇷 Britons · Argentina
1302
+17
🇹🇼 Saxons · Taiwan
1503
-22
🇹🇼 Varangians · Taiwan
1346
-16
🇹🇼 Turks · Taiwan
1287
-14
🇹🇼 Slavs · Taiwan
1132
-8
Player eAPM Actions Feudal Castle Imperial Opening
67 1,448 8:07 15:25 — ⛏ Fast Castle
52 1,118 10:43 14:44 — ⛏ Fast Castle
40 857 9:40 13:38 — ⛏ Fast Castle
36 771 10:43 19:36 — ⛏ Fast Castle
29 633 9:45 14:46 — ⛏ Fast Castle
29 620 10:50 14:27 — ⛏ Fast Castle
28 610 10:32 15:10 — ⛏ Fast Castle
28 596 11:58 15:39 20:59 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
5,375 4,385 995 100 10,855 11,323
5,650 4,085 450 300 10,485 11,202
4,875 4,285 475 400 10,035 10,569
4,650 4,035 250 200 9,135 9,350
4,025 2,965 570 1,215 8,775 9,186
4,175 2,940 1,275 35 8,425 9,538
4,700 2,895 200 300 8,095 9,876
4,075 2,575 630 680 7,960 8,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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