AoeStats
← 笙箫楠兮

Pilgrims

510264741Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 46m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
929
+17
🇹🇷 Japanese · Türkiye
921
+17
🇦🇷 Italians · Argentina
917
+17
🇺🇸 Spanish · United States
872
+19
🇨🇳 Magyars · China
1012
-20
🇭🇰 Varangians · Hong Kong SAR China
997
-20
🇭🇰 Armenians · Hong Kong SAR China
912
-16
🇨🇳 Wu · China
858
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,217 12:05 19:54 — ⚔ Fish Boom into Drush FC
25 1,136 12:43 17:10 — ⛏ Fish Boom into Fire Galleys FC
23 1,055 11:51 18:34 — ⛏ Fast Castle
19 882 9:34 17:15 37:10 ⛏ Fish Boom FC
17 794 13:34 17:59 39:26 ⛏ Fish Boom FC
17 792 16:06 20:58 34:20 ⛏ Fish Boom FC
17 788 12:59 29:31 39:42 ⚔ Towers FC
14 662 15:02 30:05 44:21 ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
28,385 8,270 9,090 200 45,945 54,599
17,590 12,837 8,205 4,430 43,062 45,120
16,410 14,805 9,775 1,700 42,690 50,288
18,020 9,306 8,070 4,525 39,921 41,296
8,960 10,270 6,195 3,570 28,995 33,135
10,160 12,142 3,755 2,070 28,127 31,065
8,955 11,650 4,925 200 25,730 30,228
6,875 7,775 3,480 2,375 20,505 22,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.