AoeStats
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Nomad

510176640Analyzed
4v4 RM · 15h ago on Sep 29, 2026· 46m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1339
+14
🇵🇪 Magyars · Peru
1324
+15
🇩🇪 Slavs · Germany
1285
+17
🇷🇺 Khmer · Russia
1252
+18
🇫🇷 Saxons · France
1364
-19
🇦🇷 Persians · Argentina
1306
-16
🇹🇷 Vietnamese · Türkiye
1304
-16
🇫🇷 Mongols · France
1230
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,228 14:04 22:34 41:54 ⚔ Fish Boom into Archers
43 1,979 12:54 22:30 44:20 ⚔ Fish Boom into Scouts
36 1,641 21:10 32:27 — ⛏ Fish Boom into Fire Galleys FC
32 1,478 16:29 20:36 40:26 ⛏ Fish Boom FC
30 1,368 14:51 18:41 45:06 ⛏ Fish Boom FC
29 1,334 13:43 20:31 35:35 ⛏ Fish Boom FC into Fire Galleys
29 1,331 11:42 21:27 — ⛏ Fish Boom FC
24 1,095 16:34 22:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,300 12,195 13,770 4,950 52,215 59,463
23,200 16,833 7,435 2,460 49,928 55,898
16,995 10,049 5,310 1,800 34,154 37,943
9,525 16,334 4,670 845 31,374 34,546
9,355 12,771 5,255 1,885 29,266 30,303
11,955 10,221 5,010 1,700 28,886 30,078
13,080 6,356 4,180 1,225 24,841 26,447
9,690 6,470 3,855 100 20,115 20,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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