AoeStats
← Armitte

Black Forest

508727941Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 59m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1756
+12
🇩🇪 Britons · Germany
1692
+15
🇪🇸 Danes · Spain
1567
+20
🇦🇹 Byzantines · Austria
1558
+20
🇫🇮 Lithuanians · Finland
1717
-19
🇻🇳 Celts · Vietnam
1700
-18
🇩🇪 Hindustanis · Germany
1632
-16
🇩🇿 Italians · Algeria
1600
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,255 12:27 16:41 33:59 ⛏ Fast Castle
47 2,784 11:10 18:55 35:52
43 2,558 10:22 14:26 28:21 ⛏ Fast Castle
43 2,555 11:12 14:48 29:05 ⛏ Fast Castle
38 2,279 11:07 14:42 29:10 ⛏ Fast Castle
36 2,122 10:20 15:14 28:18 ⛏ Fast Castle
33 1,934 11:52 16:29 30:17 ⛏ Fast Castle
28 1,642 9:57 22:29 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
50,970 43,412 32,475 3,935 130,792 139,230
53,755 35,870 30,050 4,075 123,750 126,695
47,115 40,115 23,655 3,360 114,245 122,149
30,020 40,229 29,795 2,625 102,669 117,836
38,990 34,547 17,065 3,775 94,377 102,781
34,925 23,743 27,070 4,990 90,728 101,086
24,200 30,036 12,015 3,665 69,916 72,279
6,450 3,401 1,520 875 12,246 14,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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