AoeStats
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Arena

509818787Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 37m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1223
+14
🇹🇼 Khitans · Taiwan
1175
+16
🇺🇸 Dravidians · United States
1172
+16
🇹🇼 Danes · Taiwan
1166
+16
🇺🇸 Britons · United States
1262
-19
🇺🇸 Saxons · United States
1180
-16
🇺🇸 Lithuanians · United States
1176
-16
🇺🇸 Franks · United States
1060
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 2,033 10:40 14:50 33:13 ⛏ Fast Castle
41 1,561 10:56 14:34 — ⛏ Fast Castle
38 1,423 11:12 15:43 31:41 ⛏ Fast Castle
32 1,205 10:00 13:01 — ⛏ Fast Castle
31 1,182 10:09 14:17 36:25 ⚔ FC into Archers
30 1,129 11:13 15:27 28:56 ⛏ Fast Castle
29 1,106 11:43 15:25 — ⛏ Fast Castle
14 510 10:39 19:43 32:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,070 12,325 7,570 1,500 44,465 52,249
16,965 11,675 5,985 1,740 36,365 37,096
17,680 8,955 5,470 3,000 35,105 39,945
17,940 7,085 7,750 300 33,075 35,930
14,755 7,670 5,480 1,700 29,605 31,870
8
10,305 6,960 6,095 200 23,560 25,409
9,275 7,670 3,575 2,300 22,820 29,896
6,870 7,915 625 1,450 16,860 19,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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