AoeStats
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Arabia

508565768Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 33m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
795
+18
🇨🇱 Spanish · Chile
785
+19
🇺🇸 Varangians · United States
859
-19
🇺🇸 Saxons · United States
823
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 939 11:44 16:03 — ⛏ Fast Castle
12 409 11:24 21:31 31:09 ⚔ Archer Rush
12 415 11:48 25:17 — ⚔ Tower Rush
5 176 14:22 21:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,100 5,435 2,705 1,950 18,190 18,935
6,155 4,125 1,885 1,500 13,665 16,015
6,550 5,045 820 850 13,265 15,636
3,000 2,700 470 150 6,320 7,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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