AoeStats
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Black Forest

509573498Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 16m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Danes · Italy
1886
+5
1852
+6
🇨🇳 Persians · China
1822
+7
🇯🇵 Varangians · Japan
1641
+12
🇫🇷 Khmer · France
1658
-10
🇭🇰 Ethiopians · Hong Kong SAR China
1598
-8
🇨🇳 Persians · China
1579
-7
🇨🇳 Danes · China
1515
-5
Player eAPM Actions Feudal Castle Imperial Opening
38 613 11:17 — —
37 601 10:31 14:13 — ⛏ Fast Castle
36 575 10:00 — — ⛏ Fast Castle
35 564 11:02 14:50 — ⛏ Fast Castle
33 537 12:02 15:38 — ⛏ Fast Castle
24 387 10:13 — — ⚔ M@A Rush
24 387 9:36 13:37 — ⛏ Fast Castle
23 373 10:14 14:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,025 2,545 620 100 6,290 6,402
3,475 2,117 200 200 5,992 6,095
3,190 2,294 250 0 5,734 5,738
3,435 2,016 250 0 5,701 5,942
3,125 1,705 250 200 5,280 6,118
2,750 1,716 195 200 4,861 5,654
2,775 1,542 250 200 4,767 5,144
2,650 1,137 170 0 3,957 5,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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