AoeStats
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Arena

509316148Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 49m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1629
+13
🇹🇷 Varangians · Türkiye
1601
+14
🇭🇰 Italians · Hong Kong SAR China
1573
+15
🇭🇰 Cumans · Hong Kong SAR China
1564
+15
🇺🇸 Danes · United States
1642
-19
🇩🇪 Spanish · Germany
1582
-15
🇹🇷 Hindustanis · Türkiye
1509
-12
🇨🇳 Mongols · China
1474
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 2,642 9:57 13:28 29:58 ⛏ Fast Castle
50 2,469 10:16 16:02 33:18 ⛏ Fast Castle
46 2,255 8:21 22:02 38:37 ⚔ Towers FC
46 2,261 10:15 14:18 30:25 ⛏ Fast Castle
44 2,163 9:27 19:53 30:03 ⛏ Fast Castle
38 1,853 9:38 13:11 25:34 ⛏ Fast Castle
35 1,708 10:23 14:43 28:48 ⛏ Fast Castle
27 1,349 9:41 13:31 29:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,415 15,600 24,030 2,400 84,445 89,950
30,410 28,740 19,235 2,430 80,815 86,707
26,755 27,162 19,015 5,780 78,712 84,211
35,660 14,955 22,175 2,900 75,690 77,381
35,085 24,280 11,655 850 71,870 74,021
16,470 13,374 7,735 2,025 39,604 43,236
12,875 12,627 7,075 2,565 35,142 39,583
9,800 8,726 3,110 1,555 23,191 25,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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