AoeStats
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Lombardia

509192392Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 32m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1557
+16
🇭🇰 Danes · Hong Kong SAR China
1550
+16
🇭🇰 Magyars · Hong Kong SAR China
1482
+19
🇦🇷 Danes · Argentina
1609
-20
🇦🇷 Huns · Argentina
1560
-17
🇦🇷 Varangians · Argentina
1473
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 2,125 7:47 23:43 — ⚔ Scout Rush
53 1,707 8:53 20:17 — ⚔ Archer Rush
53 1,692 9:06 23:13 — ⚔ Scout Rush
51 1,656 8:28 24:07 — ⚔ Scout Rush
44 1,415 9:13 24:42 — ⚔ Scout Rush
39 1,248 11:07 16:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,360 8,182 3,255 1,690 22,487 25,554
14,120 5,011 770 200 20,101 21,909
8,895 7,192 2,810 200 19,097 20,526
11,395 4,328 1,280 960 17,963 20,443
9,140 4,995 2,300 745 17,180 18,853
8,425 5,189 400 330 14,344 15,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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