AoeStats
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Nomad

509051198Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 61m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1517
+13
🇹🇼 Celts · Taiwan
1491
+14
🇧🇷 Sicilians · Brazil
1446
+16
🇦🇷 Saxons · Argentina
1379
+19
🇭🇰 Persians · Hong Kong SAR China
1502
-18
🇨🇳 Franks · China
1461
-16
🇨🇳 Huns · China
1421
-14
🇨🇳 Portuguese · China
1419
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,327 12:31 18:49 37:14 ⛏ Fish Boom into Fire Galleys FC
35 2,145 11:21 30:04 — ⛏ Fish Boom into Fire Galleys FC
33 2,032 14:56 27:58 60:33 ⚔ Fish Boom into Towers into Archers
31 1,870 15:04 22:53 54:24 ⛏ Fish Boom FC
30 1,831 13:19 18:21 — ⛏ Fish Boom FC
24 1,496 13:05 18:36 53:17 ⛏ Fish Boom FC
24 1,482 14:47 18:35 24:59 ⛏ Fish Boom FC
19 1,156 42:02 45:52 54:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,320 42,319 19,000 2,710 86,349 94,419
13,050 20,567 19,665 9,540 62,822 75,327
15,995 24,585 11,070 1,200 52,850 57,527
22,375 14,211 8,160 4,950 49,696 50,056
19,185 12,856 10,460 2,605 45,106 45,924
11,375 14,932 5,225 7,130 38,662 39,881
13,580 11,335 5,700 1,325 31,940 34,651
6,025 7,436 1,100 975 15,536 16,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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