AoeStats
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Black Forest

509049674Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 19m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1507
+16
🇻🇳 Mongols · Vietnam
1468
+17
🇨🇳 Varangians · China
1444
+18
🇨🇳 Vikings · China
1435
+19
🇭🇰 Ethiopians · Hong Kong SAR China
1520
-18
🇬🇧 Danes · United Kingdom
1513
-18
🇬🇧 Huns · United Kingdom
1501
-18
🇧🇷 Sicilians · Brazil
1462
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 1,137 12:02 16:06 — ⛏ Fast Castle
55 1,052 11:30 14:59 — ⛏ Fast Castle
54 1,041 11:04 14:29 — ⛏ Fast Castle
43 833 14:11 — —
36 697 9:57 14:37 — ⛏ Fast Castle
33 640 9:18 — — ⚔ M@A Rush
22 420 — — —
13 253 10:55 15:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,975 3,310 200 300 8,785 8,718
5,030 2,835 610 200 8,675 8,753
3,525 2,396 335 315 6,571 7,073
3,650 1,895 425 250 6,220 6,904
3,300 2,080 300 300 5,980 6,478
3,370 1,505 700 220 5,795 6,412
2,650 1,654 50 100 4,454 4,773
1,850 816 50 100 2,816 3,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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