AoeStats
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Arabia

509824864Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 67m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
867
+20
🇦🇷 Burmese · Argentina
855
+20
🇦🇷 Magyars · Argentina
846
+20
🇹🇼 Varangians · Taiwan
973
-21
🇹🇼 Danes · Taiwan
956
-20
🇹🇼 Goths · Taiwan
921
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 3,035 10:54 21:32 48:43
43 2,870 10:30 22:54 64:08 ⚔ M@A FC into Scouts
37 2,523 11:10 29:47 51:32 ⚔ Scouts into Archers
29 1,963 10:13 15:33 39:42 ⛏ Fast Castle
21 1,445 11:34 18:27 41:37 ⛏ Fast Castle
18 1,197 11:53 23:24 41:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,895 16,770 8,080 3,775 60,520 71,610
18,165 22,980 14,335 1,530 57,010 68,168
14,935 18,332 14,270 5,250 52,787 58,455
14,400 11,540 15,225 2,700 43,865 46,152
19,455 10,590 9,735 2,150 41,930 42,051
13,085 12,349 4,785 1,075 31,294 31,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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