AoeStats
← Jaimeka 3K

Arabia

508560344Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 48m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saxons · Colombia
773
+18
🇨🇴 Danes · Colombia
729
+19
🇨🇱 Ethiopians · Chile
814
-19
🇨🇱 Spanish · Chile
803
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 1,384 9:18 20:27 43:07 ⚔ M@A Rush
14 703 11:53 22:22 —
14 685 11:16 28:54 37:31 ⚔ Archer Rush
13 617 12:08 43:44 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,475 11,260 3,215 2,165 26,115 36,652
11,870 7,190 4,680 2,175 25,915 28,474
12,245 9,028 2,885 975 25,133 25,903
5,480 4,960 1,320 2,680 14,440 15,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.