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Arena

510279421Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 16m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇶🇦 Saxons · Qatar
1528
+10
🇲🇽 Sicilians · Mexico
1523
+10
🇬🇧 Danes · United Kingdom
1508
+11
1290
+20
🇭🇰 Bengalis · Hong Kong SAR China
1429
-14
🇹🇷 Koreans · Türkiye
1402
-13
🇹🇷 Lithuanians · Türkiye
1365
-12
🇩🇪 Poles · Germany
1361
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 774 10:47 15:09 — ⛏ Fast Castle
48 763 10:18 14:16 — ⛏ Fast Castle
38 608 11:09 14:50 — ⛏ Fast Castle
37 595 10:45 15:06 — ⛏ Fast Castle
35 565 10:41 — —
28 448 11:46 15:46 — ⛏ Fast Castle
21 330 10:19 — —
15 233 9:43 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,725 2,250 250 0 6,225 6,861
3,475 1,590 200 650 5,915 6,049
2,800 1,670 200 650 5,320 5,799
3,055 1,304 325 175 4,859 5,302
2,750 1,797 225 0 4,772 5,510
1,700 920 0 0 2,620 3,494
1,500 700 0 0 2,200 3,038
1,450 435 0 0 1,885 2,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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