AoeStats
← Maximus1743

Nomad

509290349Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 52m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1295
+13
🇳🇿 Persians · New Zealand
1229
+15
🇲🇽 Varangians · Mexico
1205
+16
🇨🇳 Vietnamese · China
1199
+17
🇭🇰 Spanish · Hong Kong SAR China
1310
-19
🇹🇷 Dravidians · Türkiye
1209
-15
🇪🇸 Vietnamese · Spain
1175
-14
🇪🇸 Chinese · Spain
1170
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,272 14:30 18:55 46:03 ⛏ Fish Boom FC into Fire Galleys
41 2,153 13:06 17:01 44:24 ⛏ Fish Boom FC
41 2,170 13:42 23:29 34:24 ⛏ Fish Boom FC into Fire Galleys
29 1,508 15:18 19:06 34:07 ⛏ Fish Boom into Galleys FC
25 1,294 14:06 23:01 35:49 ⛏ Fish Boom FC
20 1,042 14:24 18:45 35:54 ⛏ Fish Boom FC
20 1,070 16:33 20:26 32:21 ⛏ Fish Boom into Fire Galleys FC
17 918 13:55 21:30 42:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,915 25,270 12,920 4,170 58,275 63,952
26,315 11,085 14,705 2,450 54,555 60,266
20,220 19,505 9,825 1,585 51,135 54,316
21,900 15,221 7,645 3,230 47,996 49,650
17,550 16,710 10,570 900 45,730 48,291
16,765 16,330 8,525 2,355 43,975 46,833
15,895 11,858 7,980 1,930 37,663 45,413
8,400 9,736 3,545 3,025 24,706 25,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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