AoeStats
← Maximus1743

Arena

509274031Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 47m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1339
+14
🇲🇽 Mapuche · Mexico
1262
+18
🇲🇽 Hindustanis · Mexico
1255
+18
🇨🇴 Mongols · Colombia
1184
+21
🇨🇳 Byzantines · China
1328
-19
🇺🇸 Teutons · United States
1326
-27
🇰🇷 Saracens · South Korea
1275
-17
🇲🇽 Danes · Mexico
1251
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,812 10:52 16:03 27:36 ⛏ Fast Castle
51 2,410 10:35 18:30 35:48 ⛏ Fast Castle
50 2,383 11:42 16:18 28:11 ⛏ Fast Castle
43 2,029 9:38 13:17 28:03 ⛏ Fast Castle
36 1,700 10:49 14:44 27:36 ⛏ Fast Castle
26 1,242 12:03 16:16 35:56 ⛏ Fast Castle
26 1,243 10:15 14:23 — ⛏ Fast Castle
21 989 11:17 14:56 28:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,895 16,680 17,580 3,000 70,155 82,626
24,420 19,775 15,395 2,900 62,490 68,999
24,535 13,495 17,875 1,500 57,405 58,829
23,210 11,300 13,805 3,100 51,415 53,372
23,255 11,760 14,195 1,605 50,815 54,643
18,715 18,963 9,315 2,800 49,793 52,143
12,180 14,605 11,905 880 39,570 42,556
4,930 4,290 1,425 800 11,445 13,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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