AoeStats
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Arena

509264939Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 35m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1253
+15
🇲🇽 Jurchens · Mexico
1251
+15
🇲🇽 Poles · Mexico
1235
+16
🇺🇸 Hindustanis · United States
1231
+16
🇨🇦 Varangians · Canada
1270
-16
🇨🇳 Teutons · China
1256
-17
🇬🇧 Koreans · United Kingdom
1236
-16
🇨🇳 Khmer · China
1162
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,705 11:20 15:17 27:21 ⛏ Fast Castle
41 1,455 10:46 16:10 31:49 ⛏ Fast Castle
37 1,328 8:35 27:07 35:31 ⚔ Towers FC
33 1,160 9:59 24:55 —
29 1,030 10:45 15:12 28:52 ⛏ Fast Castle
26 916 12:25 19:03 31:52 ⛏ Fast Castle
24 841 9:50 23:27 35:38 ⚔ Scout Rush
17 602 11:40 15:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,895 9,690 13,095 2,280 46,960 53,299
14,335 12,090 4,510 2,900 33,835 41,469
13,140 6,010 2,170 850 22,170 24,844
5,720 10,285 5,655 200 21,860 25,452
9,805 6,843 2,960 1,760 21,368 24,349
10,020 7,003 1,635 1,625 20,283 21,596
9,600 5,485 3,485 850 19,420 22,335
7,855 4,330 1,530 1,400 15,115 17,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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