AoeStats
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Pilgrims

509153051Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 77m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
1349
+15
🇷🇺 Jurchens · Russia
1314
+17
🇲🇽 Celts · Mexico
1311
+17
🇪🇸 Persians · Spain
1309
+17
🇨🇳 Varangians · China
1599
-25
🇨🇳 Saxons · China
1361
-18
🇨🇳 Romans · China
1338
-17
🇭🇰 Wu · Hong Kong SAR China
1019
-12
Player eAPM Actions Feudal Castle Imperial Opening
117 9,104 11:11 15:12 38:59 ⛏ Fish Boom FC
60 4,654 10:28 18:58 44:19 ⛏ Fish Boom into Galleys FC
47 3,663 12:05 19:46 33:09 ⛏ Fish Boom into Fire Galleys FC
40 3,118 14:13 18:49 51:43 ⛏ Fish Boom FC into Galleys
39 3,049 10:57 19:20 26:15 ⛏ Fish Boom FC
38 2,935 11:23 20:02 42:44 ⚔ Fish Boom into Archers
32 2,459 12:17 17:10 39:18 ⛏ Fish Boom FC
22 1,702 12:07 21:13 37:31 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
69,485 42,910 39,725 5,795 157,915 183,622
57,520 45,575 22,325 4,500 129,920 141,807
70,000 45,780 3,815 1,500 121,095 121,613
54,100 37,455 21,140 8,300 120,995 124,013
41,905 38,560 22,870 500 103,835 123,410
22,135 42,417 27,460 4,170 96,182 130,063
38,240 36,390 17,765 1,050 93,445 93,702
47,035 27,261 14,400 4,505 93,201 96,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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