AoeStats
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Fortress

509151502Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 5m 24s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1346
+16
🇷🇴 Varangians · Romania
1301
+18
🇷🇺 Jurchens · Russia
1296
+18
🇨🇴 Berbers · Colombia
1262
+18
🇨🇳 Danes · China
1627
-28
🇨🇳 Persians · China
1380
-19
🇮🇳 Mongols · India
1310
-17
🇭🇰 Wu · Hong Kong SAR China
1032
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 288 — — —
34 184 — — —
34 181 — — —
31 165 — — —
25 134 — — —
19 101 — — —
14 77 — — —
10 56 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 100 0 0 1,650 1,898
1,200 360 0 0 1,560 1,551
900 200 0 0 1,100 1,301
350 480 0 0 830 938
600 160 50 0 810 1,458
450 340 0 0 790 1,426
400 320 0 0 720 937
400 300 0 0 700 1,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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