AoeStats
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Black Forest

509117288Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 44m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
1315
+12
🇨🇳 Dravidians · China
1283
+13
🇷🇺 Jurchens · Russia
1267
+14
🇭🇰 Franks · Hong Kong SAR China
1144
+19
🇨🇳 Bohemians · China
1282
-17
🇨🇳 Varangians · China
1240
-15
🇳🇱 Koreans · Netherlands
1235
-15
🇹🇼 Turks · Taiwan
1138
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,170 13:17 17:10 31:07 ⛏ Fast Castle
42 1,900 12:56 16:51 30:20 ⛏ Fast Castle
34 1,503 10:45 16:52 30:49 ⛏ Fast Castle
33 1,492 12:01 15:42 32:05 ⛏ Fish Boom FC
29 1,303 11:36 24:28 39:15 ⚔ Towers FC
27 1,193 10:24 14:28 33:34 ⛏ Fast Castle
24 1,093 13:08 17:43 31:55 ⛏ Fast Castle
14 644 14:24 30:37 43:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,210 38,460 14,535 4,130 86,335 89,486
30,980 25,560 13,865 3,000 73,405 76,473
25,305 25,893 14,125 1,865 67,188 72,711
20,735 22,341 11,705 1,600 56,381 66,306
20,960 12,302 7,920 3,895 45,077 48,639
20,345 9,670 11,045 2,800 43,860 48,057
19,130 14,235 7,765 2,250 43,380 50,465
9,525 6,593 1,100 1,175 18,393 29,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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