AoeStats
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Arena

508522614Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 37m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
1220
+15
🇧🇷 Huns · Brazil
1194
+16
🇲🇽 Italians · Mexico
1193
+16
🇲🇽 Vikings · Mexico
1161
+17
1245
-19
🇷🇺 Jurchens · Russia
1228
-17
🇩🇪 Saxons · Germany
1145
-14
🇵🇪 Hindustanis · Peru
1144
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,470 11:56 17:26 36:17 ⛏ Fast Castle
31 1,162 11:25 17:03 36:47 ⛏ Fast Castle
27 1,022 12:26 16:09 21:37 ◆ FC into Fast Imp
25 943 11:22 17:06 — ⛏ Fast Castle
23 876 11:04 14:43 29:45 ⛏ Fast Castle
7 255 — — —
3 101 — — —
1 26 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,220 14,115 5,440 1,200 41,975 52,046
15,275 11,180 8,740 1,150 36,345 39,091
9,925 12,630 5,005 1,010 28,570 33,937
11,810 4,285 3,005 1,500 20,600 26,109
4,075 3,540 895 755 9,265 9,521
1,500 520 0 0 2,020 2,599
950 575 50 0 1,575 2,019
250 350 0 0 600 467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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