AoeStats
← alek66

Arabia

510821495Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 64m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Danes · Denmark
1103
+17
🇮🇹 Saxons · Italy
1093
+17
🇦🇹 Georgians · Austria
1093
+17
🇷🇺 Saxons · Russia
1154
-18
🇷🇺 Hindustanis · Russia
1152
-18
🇷🇺 Portuguese · Russia
1070
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,384 9:14 27:53 49:43
50 3,201 9:36 19:01 48:54 ⚔ Scout Rush
49 3,132 9:21 17:05 36:11 ⛏ Fast Castle
41 2,658 11:07 15:20 36:57 ⛏ Fast Castle
28 1,774 11:05 24:06 40:17
24 1,568 10:45 18:49 45:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,060 33,214 26,150 3,265 96,689 99,198
32,555 20,157 12,350 2,950 68,012 92,839
28,385 18,134 14,190 2,900 63,609 66,287
39,045 11,270 9,675 3,550 63,540 69,371
31,825 5,825 18,070 2,055 57,775 66,144
28,350 15,260 6,425 2,260 52,295 53,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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