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Black Forest

510174015Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 56m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Tupi · Croatia
1763
+10
🇷🇸 Wu · Serbia
1659
+14
🇧🇦 Varangians · Bosnia & Herzegovina
1480
+21
🇭🇷 Saracens · Croatia
1358
+26
🇹🇷 Tupi · Türkiye
1788
-24
🇹🇷 Varangians · Türkiye
1635
-19
🇹🇷 Danes · Türkiye
1512
-14
🇹🇷 Saracens · Türkiye
1508
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,136 8:50 25:41 54:22 ⚔ Archer Rush
53 2,995 13:14 19:34 26:12 ⛏ Fish Boom FC into Fast Imp
48 2,689 9:58 13:37 38:14 ⛏ Fast Castle
44 2,502 11:05 15:03 32:40 ⛏ Fish Boom FC
40 2,269 11:51 15:28 30:52 ⛏ Fish Boom FC
40 2,262 10:52 24:24 41:17 ⚔ Archer Rush
34 1,905 12:40 16:40 22:35 ⛏ Fish Boom FC into Fast Imp
34 1,915 12:00 15:38 36:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,910 24,725 29,570 1,780 92,985 98,991
38,945 19,273 20,575 3,450 82,243 85,045
27,610 31,025 11,555 3,290 73,480 75,647
14,165 28,460 14,605 965 58,195 62,272
19,275 22,750 4,930 1,160 48,115 51,396
15,225 19,523 8,695 4,005 47,448 47,484
13,950 15,424 11,055 2,040 42,469 45,412
14,440 14,117 9,180 4,300 42,037 57,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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