AoeStats
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Nomad

510156890Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 60m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Persians · Croatia
1609
+10
🇸🇪 Varangians · Sweden
1399
+18
🇭🇷 Vietnamese · Croatia
1339
+19
🇩🇪 Varangians · Germany
1454
-16
🇩🇪 Italians · Germany
1454
-16
🇩🇪 Danes · Germany
1434
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,926 13:05 23:17 55:31 ⚔ Fish Boom into Scouts
49 2,968 12:28 24:08 46:17 ⚔ Fish Boom into Scouts
43 2,588 13:38 23:45 44:54 ⛏ Fish Boom
37 2,217 14:54 18:49 47:47 ⛏ Fish Boom FC
36 2,160 16:31 20:22 58:13 ⛏ Fish Boom FC
33 1,973 17:43 37:17 58:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,930 12,452 14,585 4,215 55,182 58,147
22,280 20,162 5,620 2,830 50,892 58,681
13,325 17,078 10,240 4,310 44,953 46,924
16,880 15,003 8,315 3,200 43,398 47,133
13,950 16,826 5,765 3,225 39,766 42,516
12,615 13,326 2,185 2,255 30,381 32,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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