AoeStats
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Nomad

510151661Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 31m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1485
+15
🇩🇪 Vietnamese · Germany
1459
+16
🇩🇪 Persians · Germany
1346
+21
🇭🇷 Dravidians · Croatia
1632
-23
🇸🇪 Varangians · Sweden
1415
-16
🇭🇷 Huns · Croatia
1352
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,505 12:45 18:01 — ⛏ Fish Boom FC
47 1,487 13:15 16:48 — ⛏ Fish Boom FC
46 1,451 12:20 21:37 — ⛏ Fish Boom into Fire Galleys FC into Galleys
42 1,329 14:20 19:40 — ⛏ Fish Boom FC
29 930 12:31 16:24 — ⛏ Fish Boom FC
26 837 13:18 19:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,645 8,669 4,750 400 24,464 24,557
5,550 12,138 3,040 210 20,938 21,685
10,545 5,854 2,495 1,405 20,299 19,998
6,430 6,257 3,335 200 16,222 20,155
6,230 5,462 2,480 850 15,022 14,653
3,905 2,372 750 675 7,702 8,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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