AoeStats
← choka60

Pilgrims

509937174Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 23m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1285
+16
🇦🇷 Persians · Argentina
1227
+19
🇩🇪 Saxons · Germany
1298
-18
🇨🇦 Sicilians · Canada
1287
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 1,042 10:53 17:31 — ⛏ Fish Boom FC
36 831 10:42 14:22 — ⛏ Fish Boom FC
35 818 10:00 20:12 — ⛏ Fish Boom into Fire Galleys FC
26 619 10:55 20:56 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,300 10,993 3,340 125 18,758 19,702
4,925 6,528 2,315 750 14,518 14,231
4,415 5,845 1,780 375 12,415 12,788
3,125 4,218 1,420 225 8,988 8,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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