AoeStats
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MegaRandom

510204150Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 38m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1792
+13
🇨🇦 Saxons · Canada
1779
+14
🇺🇸 Khitans · United States
1713
+17
🇮🇪 Saxons · Ireland
1673
+18
🇧🇷 Persians · Brazil
1908
-23
🇺🇸 Saxons · United States
1750
-16
🇧🇷 Byzantines · Brazil
1668
-13
🇩🇪 Mongols · Germany
1584
-10
Player eAPM Actions Feudal Castle Imperial Opening
89 3,424 8:56 20:13 — ⚔ Fish Boom into Scouts
66 2,552 9:37 18:57 31:22 ⚔ Archer Rush
62 2,385 10:47 14:57 — ⛏ Fish Boom FC
54 2,082 9:29 20:21 36:25 ⚔ Fish Boom into Scouts
52 1,985 9:39 22:04 — ⚔ Fish Boom into Scouts into Fire Galleys
51 1,967 8:11 21:22 — ⚔ Scout Rush
50 1,908 8:22 22:16 — ⚔ Archer Rush
48 1,842 9:41 16:35 35:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,160 13,176 8,135 2,390 39,861 43,102
19,150 9,238 11,005 200 39,593 43,091
16,160 11,610 6,605 1,500 35,875 39,558
15,345 8,439 4,825 295 28,904 30,483
11,470 12,702 3,375 1,310 28,857 30,613
10,015 8,518 5,290 1,300 25,123 26,620
8,775 10,269 4,565 1,095 24,704 26,105
5,810 5,887 2,030 425 14,152 13,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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