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Arena

510297406Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 43m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1251
+13
🇹🇼 Italians · Taiwan
1251
+13
🇲🇽 Byzantines · Mexico
1202
+15
🇹🇷 Danes · Türkiye
1190
+16
🇨🇳 Georgians · China
1233
-16
🇨🇳 Varangians · China
1199
-15
🇨🇳 Turks · China
1161
-13
🇹🇼 Shu · Taiwan
1160
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,713 10:40 14:56 28:37 ⛏ Fast Castle
36 1,578 10:27 14:47 31:02 ⛏ Fast Castle
30 1,295 11:32 16:01 28:31 ⛏ Fast Castle
28 1,218 11:13 16:33 30:55 ⛏ Fast Castle
28 1,228 11:33 16:08 32:35 ⛏ Fast Castle
25 1,075 13:11 16:32 21:22 ◆ FC into Fast Imp
19 843 10:27 14:27 30:26 ⛏ Fast Castle
17 721 10:45 15:14 29:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,205 34,220 8,745 1,150 80,320 86,005
20,845 25,835 14,520 4,300 65,500 75,998
25,500 16,665 11,355 2,600 56,120 67,176
27,970 9,840 13,860 4,050 55,720 62,209
15,175 14,720 8,380 2,000 40,275 46,196
12,720 8,245 6,705 1,455 29,125 37,037
12,250 8,027 2,605 1,600 24,482 34,860
4,645 7,040 5,285 150 17,120 18,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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