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Oasis

508823701Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 46m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1259
+15
🇨🇳 Varangians · China
1237
+16
🇩🇪 Britons · Germany
1228
+16
🇦🇺 Hindustanis · Australia
1162
+18
🇮🇳 Mongols · India
1244
-17
🇨🇳 Tupi · China
1230
-16
🇮🇳 Huns · India
1221
-16
🇨🇳 Chinese · China
1216
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,035 10:19 15:07 37:01 ⛏ Fast Castle
41 1,905 10:37 15:41 38:12 ⚔ Archers FC into Skirms
41 1,884 8:29 20:34 39:36 ⚔ Scout Rush
34 1,589 9:16 21:38 35:30 ⚔ Scout Rush
33 1,533 9:49 22:52 — ⚔ Archer Rush
33 1,525 10:00 25:13 —
24 1,113 12:52 23:38 43:06 ⚔ Champis into Archers
22 1,029 11:50 17:44 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,355 17,571 14,870 3,340 65,136 74,266
27,175 9,665 14,895 300 52,035 55,659
16,330 18,844 8,710 2,160 46,044 50,454
20,620 7,923 13,795 850 43,188 47,845
11,715 11,050 8,130 1,945 32,840 35,128
14,315 8,850 5,030 1,880 30,075 32,215
9,020 6,215 1,040 300 16,575 18,228
4,050 4,620 2,335 275 11,280 12,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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