AoeStats
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MegaRandom

508954494Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 48m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1269
+8
🇩🇪 Saxons · Germany
1205
+10
🇩🇪 Teutons · Germany
996
+18
🇦🇹 Spanish · Austria
988
+18
🇺🇸 Slavs · United States
1085
-15
🇺🇸 Huns · United States
1052
-13
🇺🇸 Franks · United States
1051
-13
🇲🇽 Jurchens · Mexico
1037
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,612 8:20 19:41 35:56 ⚔ M@A Rush
33 1,610 9:33 24:02 40:03 ⛏ Fast Castle
26 1,261 9:04 22:25 40:00 ⚔ Scout Rush
22 1,100 9:49 21:17 42:25 ⚔ Archer Rush
20 977 12:30 22:42 39:40 ⚔ Scout Rush
20 992 11:13 25:08 43:50
14 698 11:53 26:33 — ⛏ Fast Castle
14 693 9:23 17:47 40:05 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,940 19,340 13,750 2,720 57,750 62,831
26,150 18,211 10,250 2,180 56,791 63,183
17,495 10,348 8,355 1,875 38,073 39,947
15,255 10,040 6,225 1,710 33,230 43,643
9,540 10,829 9,090 1,100 30,559 32,558
13,800 5,668 7,330 1,950 28,748 37,522
14,405 6,674 6,445 750 28,274 37,077
6,235 6,840 1,250 1,575 15,900 16,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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