AoeStats
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MegaRandom

510760722Analyzed
3v3 RM · 8h ago on Oct 2, 2026· 48m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Tatars · Hong Kong SAR China
1531
+10
🇭🇰 Armenians · Hong Kong SAR China
1522
+11
🇭🇰 Varangians · Hong Kong SAR China
1315
+18
🇪🇸 Huns · Spain
1408
-14
🇨🇭 Mongols · Switzerland
1399
-13
🇮🇹 Saxons · Italy
1369
-12
Player eAPM Actions Feudal Castle Imperial Opening
74 3,641 10:19 23:01 37:21 ⚔ Archer Rush
59 2,905 9:47 22:38 44:05 ⚔ Scout Rush
43 2,088 10:16 22:53 39:51 ⚔ Archer Rush
37 1,821 10:15 24:04 — ⚔ Scout Rush
27 1,330 10:20 16:03 32:58 ⛏ Fish Boom FC
23 1,131 9:52 23:30 46:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,435 19,142 6,925 2,315 54,817 61,282
20,875 19,555 7,655 2,370 50,455 51,803
12,860 16,290 8,985 1,675 39,810 40,941
14,225 17,620 6,430 1,500 39,775 41,603
18,780 10,950 5,870 750 36,350 37,770
13,240 15,509 3,055 2,150 33,954 35,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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