AoeStats
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Nomad

508831048Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 47m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1629
+14
🇹🇼 Varangians · Taiwan
1598
+15
🇭🇰 Persians · Hong Kong SAR China
1514
+18
🇹🇼 Italians · Taiwan
1504
+19
🇻🇳 Bulgarians · Vietnam
1644
-19
🇻🇳 Persians · Vietnam
1622
-18
🇭🇰 Byzantines · Hong Kong SAR China
1524
-15
🇻🇳 Mongols · Vietnam
1500
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,664 12:35 17:15 40:01 ⛏ Fish Boom FC
48 2,312 18:59 27:43 37:09 ⛏ Fish Boom FC
45 2,146 15:47 21:21 — ⚔ Fish Boom into Drush FC
43 2,072 12:34 25:23 — ⚔ Fish Boom into Towers into Archers
37 1,779 12:56 16:35 40:50 ⛏ Fish Boom FC
34 1,644 13:26 17:38 44:50 ⛏ Fish Boom FC
30 1,443 12:48 17:15 — ⛏ Fish Boom FC
29 1,366 13:12 19:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,600 15,835 9,115 2,835 48,385 53,653
13,800 17,787 9,675 3,860 45,122 49,924
18,720 11,730 8,410 3,055 41,915 43,033
15,045 12,918 4,455 3,100 35,518 41,072
7,250 10,891 4,635 4,100 26,876 29,697
10,635 8,904 4,020 2,025 25,584 25,563
10,965 9,065 2,260 2,520 24,810 29,135
4,230 7,057 3,455 435 15,177 16,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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