AoeStats
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Arena

509915227Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 57m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1076
+15
🇹🇼 Varangians · Taiwan
1027
+17
🇺🇸 Mongols · United States
1003
+18
🇯🇵 Bohemians · Japan
996
+18
🇬🇧 Franks · United Kingdom
1073
-19
🇪🇬 Georgians · Egypt
1066
-18
🇩🇪 Gurjaras · Germany
1034
-16
🇫🇷 Franks · France
992
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,559 10:59 16:11 34:08 ⛏ Fast Castle
36 2,063 10:41 14:50 31:18 ⛏ Fast Castle
30 1,750 10:15 15:09 30:25 ⛏ Fast Castle
26 1,494 10:56 15:16 54:11 ⛏ Fast Castle
23 1,335 11:27 17:14 34:39 ⛏ Fast Castle
22 1,273 10:32 16:09 33:56 ⛏ Fast Castle
18 1,030 11:19 17:24 38:12 ⛏ Fast Castle
18 1,059 11:09 15:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,675 19,070 22,095 6,150 88,990 90,772
35,710 28,988 15,385 5,130 85,213 103,309
43,220 14,320 12,740 2,950 73,230 79,628
34,270 16,630 12,105 2,280 65,285 78,543
23,690 20,770 15,765 3,000 63,225 86,072
29,665 14,740 15,560 2,450 62,415 63,564
13,665 7,105 4,145 2,515 27,430 29,869
5,935 5,825 845 320 12,925 14,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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