AoeStats
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African Clearing

510415678Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 54m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1498
+12
🇧🇷 Saracens · Brazil
1460
+14
🇧🇷 Chinese · Brazil
1301
+20
🇧🇷 Saxons · Brazil
1273
+21
🇺🇸 Berbers · United States
1475
-20
🇨🇿 Mongols · Czechia
1436
-18
🇻🇳 Varangians · Vietnam
1360
-15
🇦🇷 Vietnamese · Argentina
1327
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,841 11:51 19:23 46:50 ⚔ Scout Rush
52 2,811 16:25 19:56 39:51 ⛏ Fast Castle
49 2,654 13:48 18:08 42:12 ⛏ Fast Castle
44 2,414 12:37 16:23 34:48 ⛏ Fast Castle
42 2,301 12:10 26:45 40:55 ⚔ Scout Rush
42 2,290 13:43 17:28 34:31 ⛏ Fish Boom FC
41 2,212 14:39 18:20 32:26 ⛏ Fish Boom FC
27 1,483 14:02 17:53 35:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,590 24,170 19,595 4,400 79,755 89,408
26,665 25,001 16,125 4,625 72,416 75,033
19,700 27,631 19,510 2,715 69,556 84,152
27,760 16,775 16,095 3,885 64,515 75,533
32,210 14,040 13,180 4,640 64,070 69,631
31,755 12,017 16,695 3,000 63,467 73,937
22,875 19,705 12,040 3,600 58,220 61,589
24,410 20,530 5,850 2,580 53,370 62,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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