AoeStats
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African Clearing

510365244Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 54m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1550
+19
🇵🇰 Spanish · Pakistan
1521
+20
🇫🇮 Vietnamese · Finland
1519
+20
🇺🇾 Mongols · Uruguay
1515
+21
🇮🇳 Varangians · India
1734
-25
🇨🇦 Malians · Canada
1601
-19
🇭🇰 Danes · Hong Kong SAR China
1590
-19
🇲🇽 Varangians · Mexico
1544
-17
Player eAPM Actions Feudal Castle Imperial Opening
61 3,328 11:11 16:06 43:41 ⛏ Fast Castle
43 2,362 14:32 18:06 38:51 ⛏ Fish Boom FC
40 2,191 23:40 29:47 48:40 ⛏ Fast Castle
36 1,970 27:12 33:13 — ⛏ Fish Boom FC
36 2,004 12:58 17:31 40:53 ⛏ Fast Castle
30 1,669 13:01 17:00 53:38 ⛏ Fast Castle
29 1,609 12:35 16:08 — ⛏ Fast Castle
27 1,503 14:25 18:09 48:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,350 22,463 12,645 3,695 67,153 69,126
28,900 22,600 11,180 3,900 66,580 77,276
21,180 20,531 12,745 4,225 58,681 60,734
17,710 25,017 11,480 3,435 57,642 62,023
23,485 18,169 8,445 1,940 52,039 56,298
22,695 11,877 7,400 3,980 45,952 46,607
14,820 7,502 6,905 1,825 31,052 32,815
10,875 9,580 2,170 1,190 23,815 24,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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