AoeStats
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Black Forest

510356453Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 12m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1796
+11
🇮🇳 Varangians · India
1739
+14
🇦🇷 Japanese · Argentina
1620
+19
🇭🇰 Danes · Hong Kong SAR China
1583
+19
🇺🇸 Mongols · United States
1716
-17
🇫🇷 Romans · France
1694
-16
🇧🇷 Varangians · Brazil
1670
-15
🇨🇦 Saracens · Canada
1652
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 499 11:20 — —
38 482 10:03 — — ⚔ M@A into Towers
36 461 12:25 — —
35 449 10:18 — —
34 429 10:51 — — ⛏ Fast Castle
34 429 11:22 — — ⛏ Fast Castle
33 412 11:15 — —
29 364 10:34 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,975 779 215 250 4,219 4,189
3,000 850 250 0 4,100 4,173
2,650 1,051 250 0 3,951 3,812
2,450 970 200 0 3,620 3,695
2,600 588 50 0 3,238 4,052
1,850 1,228 0 0 3,078 4,310
1,700 927 50 285 2,962 3,611
1,550 800 50 0 2,400 3,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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