AoeStats
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Arena

509890500Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 46m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1245
+14
🇰🇷 Vikings · South Korea
1170
+18
🇲🇽 Tatars · Mexico
1129
+19
🇰🇷 Persians · South Korea
1069
+22
1251
-20
🇩🇪 Franks · Germany
1238
-20
🇫🇮 Danes · Finland
1181
-17
1136
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 3,104 10:26 14:39 31:57 ⛏ Fast Castle
61 2,841 11:58 15:33 31:07 ⛏ Fast Castle
50 2,304 10:16 14:24 37:37 ⛏ Fast Castle
42 1,954 10:27 14:38 28:40 ⛏ Fast Castle
38 1,782 10:40 14:35 28:36 ⛏ Fast Castle
36 1,653 10:44 14:48 32:13 ⛏ Fast Castle
36 1,671 9:01 15:12 43:16 ⛏ Fast Castle
22 1,038 11:45 17:39 31:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,085 27,595 13,985 2,350 79,015 85,969
25,530 15,635 15,095 3,750 60,010 65,867
27,475 17,270 12,200 2,135 59,080 63,601
23,750 13,573 16,050 2,885 56,258 63,171
16,545 18,859 11,455 3,800 50,659 55,547
15,890 15,105 9,430 1,670 42,095 51,764
20,665 11,820 8,685 850 42,020 44,974
11,875 11,095 4,690 1,840 29,500 32,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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