AoeStats
← Corsican Pirate

Nomad

509702002Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 54m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1331
+11
🇲🇽 Celts · Mexico
1247
+14
🇮🇹 Franks · Italy
1235
+15
🇷🇺 Saxons · Russia
1176
+17
🇩🇪 Vietnamese · Germany
1360
-21
🇷🇺 Spanish · Russia
1210
-14
🇪🇸 Berbers · Spain
1195
-14
🇺🇸 Burgundians · United States
1052
-8
Player eAPM Actions Feudal Castle Imperial Opening
55 2,977 15:51 20:13 47:19 ⛏ Fish Boom FC
36 1,960 13:25 22:33 42:00 ⛏ Fish Boom into Fire Galleys FC
33 1,810 12:50 25:46 48:03 ⚔ Scout Rush
31 1,665 15:25 23:02 49:54 ⛏ Fish Boom FC
26 1,424 15:54 24:31 50:12 ⚔ Fish Boom into Drush FC
26 1,433 13:23 17:14 38:05 ⛏ Fish Boom FC
18 991 15:30 22:43 — ⛏ Fish Boom into Fire Galleys FC
17 903 21:00 36:28 53:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,850 23,185 13,195 4,725 63,955 68,998
29,325 14,535 8,920 4,420 57,200 67,530
20,595 13,058 11,820 1,800 47,273 54,006
20,170 10,425 12,890 1,735 45,220 49,126
18,180 14,640 5,765 2,675 41,260 41,917
12,085 13,972 7,045 5,125 38,227 42,888
8,360 8,710 3,445 1,350 21,865 22,103
8,145 6,956 1,140 1,700 17,941 21,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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