AoeStats
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Black Forest

509488619Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 20m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1539
+11
🇲🇽 Saxons · Mexico
1322
+20
🇲🇽 Bohemians · Mexico
1314
+20
🇲🇽 Varangians · Mexico
1300
+21
🇹🇼 Hindustanis · Taiwan
1441
-19
🇯🇵 Franks · Japan
1434
-19
🇨🇳 Khmer · China
1431
-19
🇦🇺 Mongols · Australia
1342
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 1,198 8:41 — — ⚔ Archer Rush
42 860 11:57 17:46 — ⛏ Fast Castle
38 776 11:25 15:27 — ⛏ Fast Castle
36 738 11:42 — — ⛏ Fast Castle
34 691 11:51 15:32 — ⛏ Fast Castle
31 623 12:30 17:07 — ⛏ Fast Castle
24 497 10:48 14:33 — ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,425 3,900 250 200 10,775 11,369
4,200 3,403 250 420 8,273 8,618
4,175 2,285 790 850 8,100 8,200
4,025 3,182 450 300 7,957 8,053
4,125 3,014 200 300 7,639 7,995
3,975 2,194 250 425 6,844 8,708
3,750 2,220 660 210 6,840 8,144
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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