AoeStats
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Coastal Forest

510803452Analyzed
3v3 RM · 3h ago on Oct 2, 2026· 61m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
891
+11
🇪🇸 Danes · Spain
809
+15
🇨🇦 Britons · Canada
686
+19
🇨🇿 Wei · Czechia
781
-15
🇨🇿 Romans · Czechia
780
-15
🇨🇿 Bohemians · Czechia
775
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,865 12:13 33:22 61:29
20 1,232 12:11 23:44 41:53 ⚔ Scout Rush
18 1,084 15:41 22:36 31:29 ⛏ Fish Boom FC
17 1,065 12:39 22:30 34:24 ⛏ Fast Castle
15 936 11:04 24:15 41:55 ⚔ Skirmisher Rush
13 801 12:33 20:54 43:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,160 21,595 17,870 4,540 73,165 92,231
28,925 22,633 13,080 2,070 66,708 77,804
21,450 23,020 17,455 3,635 65,560 67,473
32,250 10,380 9,600 2,800 55,030 72,051
18,240 10,314 7,385 2,305 38,244 40,766
11,435 14,690 6,870 2,130 35,125 38,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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