AoeStats
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Lombardia

510168035Analyzed
3v3 RM · 23h ago on Sep 29, 2026· 70m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1174
+18
🇬🇧 Bengalis · United Kingdom
1166
+18
🇬🇧 Varangians · United Kingdom
1132
+19
🇩🇪 Danes · Germany
1301
-23
🇩🇪 Italians · Germany
1163
-16
🇩🇪 Byzantines · Germany
1158
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,703 12:01 17:55 31:53 ⛏ Fast Castle
38 2,674 12:04 15:37 39:47 ⛏ Fast Castle
32 2,213 11:08 14:45 34:05 ⛏ Fast Castle
29 2,037 10:44 15:02 38:46 ⛏ Fast Castle
29 2,044 12:40 16:46 33:03 ⛏ Fast Castle
21 1,507 11:13 16:41 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,440 44,041 23,875 3,060 112,416 116,611
43,385 21,985 28,560 2,760 96,690 101,752
37,775 28,948 23,360 6,090 96,173 113,069
42,700 20,279 12,385 4,365 79,729 92,284
22,560 23,148 15,100 3,020 63,828 70,896
26,755 19,948 11,990 2,550 61,243 64,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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