AoeStats
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Oasis

508718532Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 59m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1290
+11
🇩🇪 Franks · Germany
1147
+16
🇩🇪 Byzantines · Germany
1141
+17
🇩🇪 Saxons · Germany
1235
-18
🇩🇪 Sicilians · Germany
1151
-14
🇩🇪 Persians · Germany
1100
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,219 12:18 17:49 32:59 ⛏ Fast Castle
32 1,894 10:23 15:04 32:28 ⛏ Fast Castle
31 1,850 9:04 22:10 39:10 ⚔ M@A Rush
28 1,651 10:26 18:02 38:46 ⛏ Fast Castle
27 1,600 8:58 21:59 — ⚔ Scout Rush
17 1,010 12:14 22:22 35:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,835 20,721 28,855 5,490 96,901 110,333
39,505 20,156 15,305 5,100 80,066 82,902
36,905 18,024 17,760 2,955 75,644 87,187
27,985 15,548 23,120 1,600 68,253 83,327
27,220 19,511 8,010 3,600 58,341 68,723
10,980 10,545 1,900 400 23,825 26,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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